Decide Your Destiny!

  KINDLE · PAPERBACK · HARDCOVER           BY MIA HARPER

Interactive Adventure Books Where Kids Choose What Happens Next

A growing collection of exciting stories where every choice changes the ending

Why Kids Love Decide Your Destiny

Reading becomes an adventure where every choice changes the story.

You Control What Happens Next

Every decision creates a new path.

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Endless Adventures
      

Dozens of endings to unlock in every book.

Exciting Worlds to Explore

Magic, mystery, space and more.

Reading That Feels Fun

Books kids actually want to finish.

Choose Your Next Adventure

Discover exciting interactive stories kids will want to read again and again.

Decide your destiny the secret of the time machine

1 · The Secret of the Time Machine

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What if the button you're forbidden to press were the easiest one to reach?

Luke is eleven years old and the most curious kid in his neighborhood. In the workshop at the back of the garden, his dad keeps something huge covered with a sheet. And one rule: don't touch a thing in there.

This afternoon, the door has been left open.

Under the sheet there's a silver machine full of buttons. And in the middle, one that's red, fat and shiny, with a sticker that says: "Do not press."

What happens next is up to you. You might end up hiding among ferns the size of a van while something enormous hunts for you. A robot might welcome you to a city with cars flying over your head. You might discover, in a cave painted thousands of years ago, that someone had been waiting for you for a very long time.

And you might find the secret Luke's dad has been keeping for months… though almost nobody ever reaches it.

There isn't just one story here. There are many, and they all start the same way: you, the machine, and the button.

You decide.

More than 12 endings… and one completely secret.

Kindle $3.99
Paperback $10.99
Hardcover $29.99

Decide your destiny the mystery of the chocolate factory

2 · The Mystery of the Chocolate Factory

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The Sweet Magic Chocolate Factory has opened its doors, and you are one of the five winners of the tour. But before you go in, a guard hands you a blue envelope with a warning: "Trust no one."

Behind the rivers of chocolate there's a gold door, a hallway that doesn't appear on any map, and a laboratory where someone is working on something called Project Infinite Chocolate.

Will you follow the group and enjoy the tour, or will you dare to step through the forbidden door? You decide on every page: more than 12 endings await you, but only one is the heroic ending.

An interactive adventure for readers ages 7 to 12.

WILL YOU BE ABLE TO FIND IT?

Kindle $3.99
Paperback $10.99
Hardcover $29.99

Decide Your Destiny I got lost in Tik Tok

3 · I Got Lost in TikTok

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A viral challenge, a digital world, and a way out only you can find.

It was ten o'clock at night, and Sofía was only going to look at her phone for "a little while longer". Then a challenge appears, one that promises to show her what it really means to get lost in TikTok. Sofía accepts. And the screen swallows her.

Inside there's a neon-lit café where a panda who smiles too much offers her a deal: her voice in exchange for the way out. There's a hallway of mirrors where all the Sofías seem happier than she does. There's a library with a diary that has her name on it, one she never wrote. And there are kids slowly losing their faces without even noticing, trapped in challenges that never end.

Sofía can get out of there. But not alone, and not without deciding.

And here, the one who decides is you.

Each of the 85 sections ends with two paths: you choose, you jump to the section it tells you, and you keep reading. No reader ever takes the same trip through this book twice. There are more than 12 different endings — good, bittersweet, one downright hilarious — and only one that's truly heroic, hidden behind the hardest decision in the whole book.

Kindle $3.99
Paperback $10.99
Hardcover $29.99

Decide your destiny my neighbor is an alien

4 · My Neighbor is an Alien

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Your neighbor is not from this planet.

A moving truck. A box that hums. A neighbor who wears sunglasses at night. And a blue light in his basement.

Here, you decide:

  • Do you spy on him, or knock on his door?
  • Do you keep the secret, or tell an adult?
  • Do you run away, or lend him a hand?

More than 12 endings await you: some funny, some disastrous… and only one is heroic.

Will you find it?

Kindle $3.99
Paperback $10.99
Hardcover $19.99

in the realm of videogames decide your destiny

5 · In the Realm of Videogames

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DO YOU ACCEPT THE FINAL CHALLENGE?

It's Saturday afternoon, it's raining, and you've been playing all day. Then the screen flickers, the floor disappears under your feet… and you're no longer in front of the game. You're inside.

To get back home, you have to finish the game. In the Digital Realm there are riddles, doors that talk, creatures made of black smoke, and a pixel castle where King Glitchex is waiting.

But the King is not exactly what he seems.

You decide every step. Do you accept the help of Luna and her staff of light? Do you trust Alex, the warrior with the horned helmet? Or do you go alone? Every choice takes you down a different path, and no two games are ever the same.

More than 12 endings. Only one is the true heroic ending, and you don't get there by fighting.

Ready, player? The game starts now.

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny invisible friends

6 · Invisible Friends

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How far would you go to uncover the truth about your invisible friends?

When Alex discovers a mysterious diary in the attic of her new home, it all seems like a harmless game… until the lights flicker, shadows move, and whispers fill the air. Who are Liam and Nyra? Are they friends, or something far more dangerous?

In this thrilling interactive adventure, every choice you make changes the course of the story. Will you trust your new allies, or face the mystery alone? With over 12 different endings, the outcome is in your hands!

Dare to read between the lines. Discover the unseen.

Perfect for ages 7 to 12, this book is packed with surprises, twists, and unexpected endings. An adventure you'll want to read again and again.

Which path will you choose?

Kindle $3.99
Paperback $10.99
Hardcover $19.99

decide your destiny the lost pixel

7 · The Lost Pixel

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You're ten years old, with an empty backpack and a torch that glows with every color.

In Pixelia everything is made of blocks. And someone has just stolen the Primordial Pixel, the heart that keeps the whole world in one piece.

Bit, the last guardian, says that only you can get it back. Ahead of you lie the deep forest, the broken desert and, beyond them, the icy mountains. At the end of every path waits the Tower of the Void.

You'll find traps, stone creatures, and shadows that move on their own. You'll have to decide who to trust, what to take with you, and when to run. Every decision opens a different path.

This book has more than 12 endings.

Some are good. Others, a pretty fun disaster. And there is one, just one, that is the true heroic ending.

Will you be able to find it?

For readers ages 7 to 12

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny the last unicorn

8 · The Last Unicorn

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You wake up in a clearing of the Crystal Forest and you don't remember how you got here. All you carry is a small backpack and a silver amulet that beats in time with your heart.

Magic went out here many, many years ago. They say one unicorn still hides somewhere in the forest… and that someone with a true heart could wake it.

This book is not read like an ordinary story: on every page, you decide.

Do you take the horn of light, or wait to see what happens? Do you follow the wolf that offers you its company, or trust your own plan? Do you stand up to the hooded shadow, or try talking to it?

More than 12 hidden endings.

Some endings are bright, some bittersweet, and one will make you laugh. But only one path in the whole book reaches the secret ending.

Take a deep breath, open your imagination, and begin your journey.

An adventure from the Decide Your Destiny series · Ages 7 and up

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny my brother is a vampire

9 · My Brother is a Vampire

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What if your older brother was a vampire?

Marcus is fifteen. He hates garlic, stays up all night, and keeps a bottle of red liquid in his room with a label that says "Do Not Touch."

And for the past week, you've been looking at him differently.

Here, you are the detective. In every section you decide what to do, and every decision takes you down a different path:

  • Do you peek through the crack of his door, or walk right in?
  • Do you open the black notebook marked PRIVATE?
  • Do you dig up at midnight whatever Marcus buried next to the rosebush?

Every path hides a different clue, and no two reads are ever the same.

More than 12 endings await you. Some funny, some surprising, and one secret ending almost nobody finds on the first try.

For readers ages 7 to 12 who like to be in charge.

Do you dare to uncover your brother's secret?

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny journey to the world of dreams

10 · Journey to the World of Dreams

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What if your dreams were more than just dreams?

Tonight your bed takes off. You fly over the rooftops to a place where dreams are made, kept, and delivered.

On one side, a forest with leaves of every color, home of the Light Fairies. On the other, a crystal city with a tower whose clock has no hands.

Will you step into the Whispering Forest or explore the Crystal City? Will you talk to the owl who keeps the time of dreams, or help the elves deliver them? Will you follow the gnome's star map or build a floating sand castle?

You are the protagonist. You choose.

More than 12 endings are waiting for you. Which one will be yours?

An interactive adventure for readers aged 7 to 12.

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny the magic library

11 · The Magic Library

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What would you do if a book called you by name?

On the shelves of The Magic Library, the books are not made of ordinary paper and ink. They are doors to whole worlds, to ancient spells, and to stories waiting for someone to finish them.

This is not a book you read: it is a book you live. You are the one who decides, and every decision opens a different path.

  • Will you open the book of the waves and jump to a garden floating in the air?
  • Or the red book, with a spell that will teach you to understand animals?
  • Will you dare to write the story of a lost dragon, or of a girl who does not want to be rescued?

In this adventure, the magic is in your hands.

The Magic Library is for anyone who dreams of adventure and for anyone who suspects that a good book hides a whole world.

Push the door open and discover the secret hidden among its shelves. Are you ready for the journey?

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Trapped at school Decide your detiny

12 · Trapped at School

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That morning seemed like a normal day at school… but everything changes when the new Digital School is unveiled. Giant screens, glowing pathways and an artificial intelligence called NORA turn ordinary classes into something that feels like a video game.

Then a system malfunction transports three students —you, Sara and Lucas— into a digital world of challenges, puzzles and hidden levels.

Now you are trapped inside the system. To escape you must solve challenges, make decisions, find hidden clues and dodge the traps.

But be careful: not every path leads to the exit. Some choices reset the system. Others take you to secret levels no one has ever seen.

An interactive adventure where YOU decide what happens. MORE THAN 12 ENDINGS.

More than 100 choices and 12 different endings.

Perfect for readers ages 7–12 who love video games, puzzles, and interactive adventures.

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny Who stole the great clock

13 · Who Stole The Great Clock

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One ordinary morning in London, the Great Clock disappears.

It hasn't fallen. It hasn't broken. It's simply gone.

You and your friend Lucy were there when it happened. While the police tape off the square, you are the only ones asking the right question: what if it wasn't an accident?

Follow the trail through the streets, the library, the Museum of Inventors and a padlocked warehouse… all the way up to the skies above London. Every decision opens a different path: some bring you closer to the truth, others leave you watching the grown-ups solve it.

More than twelve endings. Only one is the true heroic ending.

This book isn't read from beginning to end: it is lived, chosen and begun all over again.

Do you dare to solve the mystery?

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny galactic rebellion

14 · Galactic Rebellion

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Alarms are blaring at Base Lyra. An imperial frigate has just entered the sector… and they say it is carrying prisoners inside.

Tonight, the youngest pilot in the rebel fleet is you. Eleven years old, two charges under your wings and a rope bracelet on your wrist, every decision you make will change the story.

Will you explore the station in the dark? Will you cross the golden dust storm? Will you sneak aboard the enemy frigate… or head home before it's too late?

  • ★ You choose the path in every section
  • ★ More than 12 different endings
  • ★ With illustrations
  • ★ Only one is the true HEROIC ENDING. Will you find it?

Read, decide… and discover what kind of pilot you are.

The galaxy needs you.

Kindle $3.99
Paperback $10.99
Hardcover $19.99

decide your destiny 6 7 Six Seven

15 · 6 7 Six Seven

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"Six seven… six seven… six seven…" Everyone is chanting it. Nobody knows what it means. You are about to find out.

Every afternoon at exactly 6:07, the classroom clock freezes for one extra second. Nobody seems to notice. Then your best friend Maya disappears — and the teacher swears she never existed.

You are Leo. You have twenty-four hours to uncover the truth behind the meme.

Sneak into the locked Wing 67. Follow the teacher whose face you can never quite remember. Trust the mysterious new kid who arrived the day Maya vanished.

Every page is a choice. Every choice rewrites the story.

More than 12 different endings. 

Only ONE true hero path. A page-turner you will want to replay again and again.

Will you save your friends — or become the next to forget?

Kindle $3.99
Paperback $10.99
Hardcover $29.99

Decide Your destiny Ocean Monsters

16 · Ocean Monsters

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What hides beneath the water at Punta Negra?

Vera is eleven years old and has a whole summer ahead of her with her grandfather, the lighthouse keeper. But this year something is wrong. The fishing boats are all tied up, there isn't a single fish in the bay, and a powerful businessman wants to build a huge hotel on the beach of her childhood.

On the very first night, Vera hears a faint song beneath the water. A song that seems to be singing just for her.

Her grandfather confesses the secret of the lighthouse: a pact, made one hundred years ago, between the fishermen and the Guardians of the Abyss. Mermaids. Krakens. A sea serpent as big as a bus. And a blue crystal, deep in the Trench, that is about to go out forever.

She has three days. Every choice she makes can save the bay… or lose it forever.

  • More than 12 different endings. Only one is the true Heroic Ending.
  • You decide the story. You are Vera, and every choice changes the course of the adventure.
  • No violence and no tragic endings. Adventure, friendship and respect for the sea.
  • Non-linear reading. Go back as often as you want and discover the paths you left closed.

Kindle $3.99
Paperback $10.99
Hardcover $19.99

decide your destiny 6 7 Six Seven

17 · The Best Summer of My Life

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Leo and Maya arrive in Blue Cove promising themselves the best summer of their lives at Aunt Beth's house. What they didn't know is that the town hides a set of Summer Games only a few ever win, a rival team called the Sharks… and an old bottle in the sand with a message that had been waiting forty years.

Will you take on the five challenges with them? Who will you choose as your teammates? Do you dare open the bottle, or take it to your aunt with the cork still in?

Every decision leads somewhere different: a hidden cave, a kayak race, a lighthouse in the middle of the night, or an unexpected rescue at the water's edge.

More than twelve endings are waiting. Some are brilliant, others a little sad, and only one is the perfect summer. To find it you'll have to listen to the sea, trust the friends you make, and look twice before every choice.

Blue Cove keeps more secrets than it lets on.

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny my brother is a vampire

18 · My Mom is a Good Witch

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On an ordinary Thursday, Lia comes downstairs for a snack and finds her mother making three bananas float in the air. The spoon is stirring the bowl all by itself. The kitchen smells of cinnamon cookies.

Her mother is a witch. A good witch, the kind who learn magic to take care of things, not to boss them around.

And from here on, you decide.

Does Lia ask everything at once or take it slowly? Does she talk to the bees or to the roots of the apple tree? Does she tell her father the secret or keep it to herself forever?

Every choice opens a different path. There are more than twelve endings, and only one is the true heroic ending.

Will you be able to find it?

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny journey to the world of dreams

19 · The Game-Winning Shot

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You are Matt. The basketball presses against your chest as if it already knew what was coming. It is the first day of the School Championship and Coach Sarah has a secret: someone is about to be named captain. You? Your best friend Leo?

The Blue Ridge Hawks have Tigers, Crows, Wolves, Eagles and Sharks ahead of them. Five rivals, one trophy, far too many decisions for a single season.

Do you take on the captain's challenge or hand it to Leo? Do you bite your tongue or answer back to the captain who plays dirty? Do you take the final three yourself or pass it to a teammate who is open? Every choice changes the game. Every game changes your path.

More than 12 different endings. Some finish with the trophy in your hands, others with an important lesson, others with a surprise trophy.

Good luck out there.

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide Your Destiny I got lost in Tik Tok

20 · Adventures Among Vikings

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What if a museum trip took you a thousand years back in time?

Erik is eleven and crazy about history. When his class visits the "Viking World" exhibition, he slips away from the group to get a closer look at an old horned helmet. He touches the glass of the case… and a blue light swallows him.

Suddenly he is in Norway, in the year 985. Around him, a freezing beach, three long ships pulled up on the sand and a blond girl watching him with suspicion. Her name is Astrid, and she is about to become his first ally. He has seven days to get home before the portal closes for good.

But the medallion hanging from his neck hides a secret. An old wise man knows more than he lets on. A hooded stranger follows him everywhere. And the medallion only opens a true portal under the full moon.

In this book you are Erik. Every decision changes where the story goes.

Will you join the expedition north or stay behind to learn the secrets of the village? Will you trust the hooded stranger or face him? Will you crack the magic runes in time… or stay trapped among the Vikings forever?

More than 12 different endings. Only one is the heroic ending.

An interactive adventure from the Decide Your Destiny series, perfect for brave readers aged 7 to 12 who love history, mysteries and decisions that matter.

Kindle $3.99
Paperback $10.99
Hardcover $19.99

Decide your destiny Trick or Treat

21 · Trick or Treat

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It's Halloween night. You're dressed as a mummy. And the costumes in your neighborhood have started walking around on their own.

An empty vampire paces up and down asking for tomato juice. A witch with nobody inside sweeps the grass in the park. The skeleton on the corner picks its own femur up off the ground and apologizes. And Mrs. Amber, from the costume shop Amber's Trunk, has lost a spool of silver thread she should never have lost. If that thread isn't back on the spool before the twelve chimes of midnight, the costumes will stay awake forever. And the kids wearing them will stay inside.

Here, you're in charge.

At the end of every section you decide what to do and jump to the section it tells you: do you take your little brother Bruno, who's dressed as a dinosaur and won't take the head off? Do you negotiate with the pirate in the vacant lot? Do you look for the spool in the thread storeroom, or run to the square before the clock strikes twelve?

Every path tells a different Halloween night. More than 12 endings, one of them secret.

If you finish and find yourself wanting more, go back to the beginning and choose differently: this night has a lot more thread in it than it seems.

Trick or Treat is a gamebook in the Decide Your Destiny series: interactive adventures for readers aged 7 to 12, with humor, a touch of mystery and no real scares. Perfect for readers who get bored with ordinary books, for reading together as a family at Halloween, and as a gift for anyone who doesn't know yet that they love reading.

Includes illustrations.

Characters: a mummy kid (that's you), Bruno the dinosaur, Nora the black cat, Oscar the wizard, Mrs. Amber the seamstress, and a grandmother mummy who hugs everyone who walks past.

Kindle $3.99
Paperback $10.99
Hardcover $29.99

Decide your destiny Road to Nationals

22 · Road to Nationals

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The Ravens just won the state semifinal. Then Danny comes running with an envelope: the National Flag Championship at Bellhaven Fields, two states away, kicks off tomorrow at 9:00 a.m. Coach Ruiz is stuck in Denver with a canceled flight. Nobody's parents can drive. The only driver left is Danny's nineteen-year-old sister, Nia, and a van with a bad door.

You are Cami Reyes, and every decision on this trip is yours. Which road do you take? Do you trust the stranger with the shortcut? What do you do when the Slack Clock starts running out? Choose well and you will walk onto the field with your flag belts, your playbook, all four players and time to spare. Choose badly and the season ends on the side of a highway.

This book is not read front to back. At the end of each section you choose what happens next, and every choice sends you to a different numbered section. There are sixteen endings. Three of them are the best ones and they are hard to reach. One more is hidden, and it is harder than all three.

Grab a pencil, copy your Trip Sheet, keep an eye on the Slack Clock and remember the one rule that matters: you cannot play flag football without flag belts. Not a single down.

Perfect for young readers who love sports stories, road trip adventures and books they can play again and again. Part of the Decide Your Destiny series of interactive adventure books. You decide what happens next.

Kindle $3.99
Paperback $10.99
Hardcover $29.99

Decide your destiny Is My Grandpa Santa Claus?

23 · Is My Grandpa Santa Claus?

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There is a house that always smells of cinnamon: your grandpa’s. And this Christmas Eve, at ten o’clock at night, you hear a noise from his garden shed that you have never heard before. Something big. Something that moves on its own.

What is Grandpa hiding under that green tarp? Why does he go so quiet when you ask him? And, above all… why did the bell on the red hat start ringing by itself the moment you put it on?

In this gamebook, YOU decide. Spy through the window or ask him to his face. Climb into the sleigh or stay on the ground. Deliver the presents before dawn or get lost on the rooftops of the town next door. Every choice takes you to a different section and every path ends in a different way: over 12 endings, and no two reads are ever the same.

A Christmas adventure from the Decide Your Destiny series, with full-color illustrations, written for readers aged 7 to 12: to read alone, as a family, or out loud on Christmas night. The perfect gift this holiday season.

Do you dare to discover Grandpa’s secret?

Kindle $3.99
Paperback $10.99
Hardcover $29.99

Decide your destiny Checkmate

24 · Checkmate

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You are Nico. The Old Tower Chess Club closes today, and in a sealed box from the storeroom there's a board with a half-finished game, a photo from 1986, and a handwritten note: “One move was missing.”

That night, the streetlights of the neighborhood come on in the shape of a chess position. The streets cross at right angles. A crane moves in a straight line and never turns. The whole neighborhood has become an eight-by-eight board, and it's somebody's turn to move.

Do you follow the pattern of the streetlights, or go find your friend Lia? Do you go into Mirror Alley, or follow the hooded figure? Do you give up the rook, or keep it? Every choice opens a path.

Over 12 different endings. And six real chess challenges, with the board right in front of you. You don't need to know how to play: every rule is explained just before you need it.

Only one ending finishes the game of 1986. Finding it is up to you.

Kindle $3.99
Paperback $10.99
Hardcover $29.99

Decide your destiny Digital Generation Pack

25 · Digital Generation Pack

· Information

Three complete adventures in one book. This collection brings together three standalone gamebooks from the Decide Your Destiny series: 6 7 Six Seven, In the Realm of Video Games and I Got Lost in TikTok. At the end of every section you choose a path, and every choice changes the story.

Each book has more than 12 endings and only one true heroic ending. Perfect for readers ages 7 to 12.

Kindle $7.99

Decide your destiny Great Adventures Pack

26 · Great Adventures Pack

· Information

Three complete adventures in one book. This collection brings together three standalone gamebooks from the Decide Your Destiny series: The Secret of the Time Machine, The Mystery of the Chocolate Factory and The Magic Library. At the end of every section you choose a path, and every choice changes the story.

Each book has more than 12 endings and only one true heroic ending. Perfect for readers ages 7 to 12.

Kindle $7.99

Your adventure starts now!

Available worldwide in Kindle $3.99 ·  Paperback $10.99 ·  Hardcover $29.99
Perfect gifts for kids who love to read (and kids who don't - yet!)

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